Archive for the 'Xbox' Category

07 21st, 2006

Filed under: , ,

Stephen Speicher contributes The Clicker, an opinion column on entertainment and technology:

Upon learning of Microsoft’s rumored iPod competitor, the Zune, iPod fanatics could be heard around the globe: “It’s just an iPod rip-off.” “Can’t the boys in Redmond do anything without copying the mighty Jobs?”, loyal Appleists screamed at the top of their lungs. “It’s got a scroll-wheel. It’s got a screen. It will probably play music too! Will the copying ever stop?”

While all of the above may be true, repeat after me: It’s not about the player. Don’t get me wrong — the iPod is a nifty little machine. In classic Apple style, the iPod is sleek and stylish; its clean lines and rolled edges ooze class and quality. Heck, the iPod is nearly lickable. However, while going to market with such a device certainly doesn’t hurt your chances, it’s not the root of the iPod’s success. The secret to Apple’s success in the online music market has always been the ease of a) buying music and b) getting music onto the device. It’s really that simple. In short, it’s all about the ecosystem.

For years the debate has raged on. Microsoft has stood firm; they have boldly and publicly declared, “We give the user choices. We’re not about an end-to-end solution. Our PlaysForSure program allows a user to pick the device that best suits his or her needs. Blah Blah Blah.” Apple, on the other hand, has chosen a different route. Much like Henry Ford’s oft-quoted response to choice in the Model-T, Apple has said, “You can use any device you want as long as it’s the iPod.” There is no doubt who the winner was in round one. The overwhelming success of the iPod speaks volumes.

Does that mean that Microsoft was wrong? Perhaps not. Perhaps they were just being a tad disingenuous in regard to their true plans. It’s quite possible that we’re just now seeing Microsoft’s first real play in the digital audio player market. Perhaps, just perhaps, Microsoft has been stalling. And while claiming that Microsoft has just been stalling (as opposed to, say, clueless) might give them credit for an inordinate amount of self-awareness, we must closely examine this particular situation. Here are a couple things to consider.

Much to the chagrin of die-hard Apple fans, Microsoft actually does produce decent hardware. Their mice, keyboards, and routers (when they were still being produced), are all considered to be top of the line. Some might even argue that Microsoft is too good at industrial design. After all, we’ve all experienced the extreme emotional letdown after discovering Microsoft’s OEM partners will be producing watered-down versions of the Microsoft prototypes. The lack of a Microsoft produced media device has very little to do with Microsoft’s actual ability to produce one.

More likely, Microsoft has chosen not to produce their own DAP because they have lacked the software infrastructure needed to come close to iTunes’ ease of use. That’s right, ironically, the software giant’s Achilles heel hasn’t been the hardware. Try as they might, they just couldn’t produce the seamless software to compete with Apple. Windows Media Player has historically been a confusing mess, and while Windows Media Player 11 looks to be making some improvements, it would still fail the “could your mother do it” test. The iPod, of course, does not.

Well, all that could be about to change. With Zune, the race begins in earnest. Freed from the burden of the Windows Media Player legacy, the Xbox team could get a chance to show that they too can do “easy as Apple pie.”

We all knew that this time would come. Predictions that the Xbox was a “way to get into the living room” are as old as the Xbox itself. There was never any doubt that Microsoft would do something in the arena. You don’t sink billions of dollars into a product without a greater plan — and now, finally, we might just be about to see some of the goods.

If recent rumors are to be believed, the upcoming device will not be part of the standard PlaysForSure program. The implications of this rumor are quite interesting. While it’s possible that this could simply mean a deeper focus on URGE, it’s far more Allard-like to consider an end-to-end solution delivered via the 360. And why not? Xbox has already integrated your personal music into the games. Buying that music through them is the next logical step, especially if it’s their DAP you’re using. Furthermore, this level of integration would be a perfect fit for both their emerging social network and also their emerging economy of points. That’s right — by charging people “points” for songs, Xbox might just be able to break from the standard 99-cent price point.

Besides the much-discussed WiFi integration and its resulting music-sharing feature possibilities, creating an Xbox end-to-end solution could offer other interesting song-sale opportunities. For instance, imagine being able to listen to the soundtracks of any of your Live competitors. Like a song you here mid-game? Bookmark it. Buy it later. It’s a natural fit.

Yes, Apple’s platform has trounced Microsoft’s in the media device market wars. However, Apple would be foolish to believe that they’re going up against Microsoft this time. This time they could be going up against Xbox, and if it really is the ecosystem that’s helping to drive iPod sales, Apple could just have a fight on its hands this time.


If you have comments or suggestions for future columns feel free to drop me a line at theclicker@theevilempire.com.

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Popularity: 2%



Xbox 360 spring update bugs: got any?

Author: Bill Naked Teens
06 12th, 2006

Filed under:

So we’ve been fooling around with our Xbox for the last few days since we got the big spring ‘06 360 update, and we haven’t really noticed any issues; everything has been downright snappy, and the new interfaces and options have been rather useful. But it might appear not everyone got off so luckily. According to MaxConsole and Xbox 360 Fanboy, a number of users are experiencing major issues with their 360, including problems with saving, freezing, skipping, or long load times in NHL 2k6, GRAW, Burnout, Half Life 2, and Oblivion — but it sounds like the noise has died down a little. So now that we’ve had a little more time to really see what’s up, what say you, 360 users? Any issues worth mentioning that seem out of the ordinary?

[Via MaxConsole]

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Popularity: 3%



Portable Xbox — no, really!

Author: Bill Naked Teens
06 6th, 2006

Filed under: ,

So, maybe you weren’t quite ready to set you lap on fire with that JoyTech LCD portable Xbox 360 setup — we understand. Might we recommend a slightly more portable way to get your old school Xbox out and about? Hacker extraordinare “Dave” has managed to squeeze that beast into a custom case, along with a battery, screen, and front mounted controls. We can’t say we’ve discovered our new commuting companion, but for sheer leet-ocity, this really takes the cake. We aren’t spying a drive bay anywhere on here, so we’re guessing this is one those modded Xboxen all the kids are talking about these days. There’s even an Ethernet jack for subway LAN parties and other frivolities. Has Ben Heckendorn met his match?

[Thanks, Tom]

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Popularity: 1%



06 6th, 2006

Filed under:

We know the “evil empire” is being cheeky by launching their big Xbox 360 dashboard update tomorrow on 6/6/6, but they’re boasting it’s got 125 new features for gamers to make it worth their while in updating (not like we have any choice). We don’t know how many of those “features” account for bug fixes, optimizations, and UI improvements, but we are now definitely sure the Live Marketplace has the performance optimized background download manager, downloaded video fast-forward and rewind, DVD movie bookmarking, and apparently some 122 other improvements we can look out for (ahem). Should be downloadable tomorrow morning at 2:00AM PST (we already tried, no dice as of right now — for us, anyway), so keep that Xbox runnin’.

[Thanks, Ben]

Update: sweet, got hit with a list of new features! Notable ones include: boot to dashboard (hey, sometimes you don’t want to play the game in the drive on turn-on, you know?), persistent music levels, disabling sound while in dashboard, and what seems like a bunch of other bug fixes, optimizations, and UI improvements. You know, features. Thanks PJ.

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Popularity: 2%



The Big Three’s consoles: size matters

Author: Bill Naked Teens
05 31st, 2006

Filed under:

Just thought you’d like to know. And yeah, even thought it’s not the stylingest, we think aesthetically (if not the Wii then) the PStwo is probably our fav. But that’s just us.

P.S. -We understand the Wii’s not 100% accurately represented here. Looks pretty close though.

[Via Joystiq]

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Popularity: 2%



XLink One Development News: The Servers

Author: Bill Naked Teens
02 18th, 2006

Team XLink posted more about the developemnt of the new XLink One, which will replace XLink Kai(info):
[QUOTE]
* What are the orbital servers
The orbitals are the servers that you connect to when you sign into XLink. They in turn communicate with our central database server, which resides in a secure undisclosed location. The orbital servers also communicate with each other directly to keep everything synchronized.

* What’s changing
The new orbital server is a complete rewrite of the existing system. The XLink Kai orbital software only runs on Windows, but the new one supports Windows, Linux, OSX, and FreeBSD servers so we’ll have more flexibility in adding to the mesh. Hopefully this will result in better coverage outside of North America.

* What’s new
Most of the changes to the orbitals are behind the scenes to support new features. The biggest visible improvement is that you’ll automatically reconnect if your session drops, even if the server you were connected to goes down and you have to jump onto a different server. If you’re in the middle of a game, you probably won’t even notice that it happened. If the whole mesh goes down..well..you’re still out of luck. The database that keeps track of everything is going through some improvements as well. All of the problems with strange contact list behavior are gone, and we’re adding a bunch of new information to support new features (clan support anyone?)

* Where is it
It’s not done yet. The framework for the server is done, and it runs just fine. The new engine can connect to it, and it can talk to the new database server and all of the other orbital servers. Features are being added daily, and I’ll post updates as work progresses.
[/QUOTE]

Official Site: http://www.teamxlink.co.uk | http://dev.teamxlink.org

Popularity: 1%



FBA-xxx Pro v1.08a

Author: Bill Naked Teens
02 18th, 2006

+ T + released a bugfix release of FBA-xxx Pro(info):
[QUOTE]
I’ve just had it confirmed that the decrypted M ROMs added to the v1.08 build were not publicly available dumps. It seems I was misinformed and therefore have released this fixed build which restores these ROMs to their previous CRCs.

Apologies for any confusion this mistake may have caused.
[/QUOTE]

Official Site: 1emulation.com
Download: n/a (built with XDK)

Popularity: 1%



02 18th, 2006

From the Xbox Development Team blog:
[QUOTE]
One of the first questions I get when someone hears I work on Xbox is “So, what operating system do you guys use? Windows 2000, right?” I am honestly not sure where the Win2K misperception comes from, but Xbox runs a custom operating system built from the ground up. While our operating system exports many of the same APIs found in Win32 (e.g. CreateThread or WaitForSingleObject), not everything is there. For instance, there is no use for CreateWindow on Xbox - all graphics are done through (our own flavor of) Direct3D.

There are a number of reasons both Xbox and 360 have their own OS. First, it gives Xbox a chance to own its own destiny in terms of architecture. When you have your own operating system, it’s easy to go in and change things. Second comes performance. There isn’t much of a hardware abstraction layer on Xbox - most stuff talks almost directly to hardware. This eliminates a lot of software overhead you might find on a PC. Third is security. With our own operating system, it also becomes a lot easier to design & implement our own security architecture. As the community is finding out, there is a lot of custom stuff.

The operating system is more than just the kernel. On Windows, you have critical components such as EXPLORER.EXE, shlwapi.dll, user32.dll, and others that are required for your system to function. On Xbox 360, we have similarly critical components. When you see a required system update from Xbox Live, we are mostly updating these critical components with fixes as well as new features.

That’s a primer on our operating system. I wouldn’t want to spill all my guts in one post ‘cuz then I’d have nothing to talk about later on. Let us know if you want to know more about the OS in the comments…
[/QUOTE]

Popularity: 2%



02 18th, 2006

From 360gamesaves.com:
[QUOTE]
* Xplorer360(info) v0.9 Beta 3.1
So it seems when we compiled Xplorer360 Beta 3 we left out the search for XBOX1 HDD as a Physical Device! Download Link has been updated with that little problem fixed. :)

* AngerWound Needs an XBox 360 for Xplorer360 Development!
Well, as you can see from the title above. Neither of the developers of Xplorer360 currently own an Xbox 360 to your amazement! Everything was written based on dumps, and then ported over to use actual devices.
This is why we unleashed Xplorer360 so early, to get some real testing done! However, we’d like to be able to test things on our own hardware before putting the public at risk with possible bugs. If you enjoy the software, please help us out any way you can by donating your spare change via the link on the left of 360gamesaves.com.
[/QUOTE]

Official Site: http://www.360gamesaves.com
Download Xplorer360 v0.9 Beta 3.1: here

Popularity: 3%



FBA-xxx Pro v1.08

Author: Bill Naked Teens
02 17th, 2006

+ T + released a new version of FBA-xxx Pro(info). What’s new/fixed:
* Updated decrypted M ROMs to most recent versions.
* Re-added mslug5 encrypted M ROM. (a fake is now available with the correct CRC. This should suffice until the real one is released)
* The following sets have been added: kf10thua, kf97plsa, kf2k4spl
* And the following PD games: Frog Feast, Jonas Indiana and the Temple of Ra
* Fixed AES mode in nitd/nitdd
* Some other minor updates and corrections.
* Re-added the ROMlist counter by request and updated default skin to incorporate this.
* Fixed some irregularities in the DATs.

Official Site: 1emulation.com
Download: n/a (built with XDK)
Full Readme: xbins.org

Popularity: 1%



XLink One Development Blog

Author: Bill Naked Teens
02 17th, 2006

Team XLink is working on the new version of XLink Kai(info), named XLink One:
[QUOTE]
We’re happy to announce the creation of the xlink one development blog which is where we’ll be posting the latest news about the next release of XLink. Head over to http://dev.teamxlink.org and check it out. We’ve also set up a forum for related discussions.

Note: Requests for information or speculation related to a release date or timeframe will be met with scorn and disdain. We just don’t know when it’s going to be done.

* What’s changing
The Xlink Kai engine is split into two branches: the Windows engine, and kaid which runs on Linux, OSX, FreeBSD, and WRT54G/GS routers. Features have not always been the same across the two branches, and sometimes one or the other lags behind.
The xlink one engine is an update of the kaid which has also been ported over to Windows. We’ve also added support for WinPcap on the Windows platform, which means that it works on Windows XP x64 Edition computer as long as you have the latest release of WinPcap installed.
There will no longer be two branches of the engine. When something is updated, it’ll be released for all supported platforms at the same time. This also cuts our maintenance work in half meaning we’ll have more time to concentrate on improving the system instead of writing code twice for two different engines.
That’s not all that’s changing in the engine - there are other new features that we’ll talk about in the coming days that also affect the engine. But hopefully you get an idea of the direction we’re going in.

* What’s new
First, the new engine automatically detects and configures all of your network interfaces, even on non-Windows platforms. You can enable and disable each interface individually rather than just setting it to “Auto” or picking a single card.
If you have more than one connection to the Internet, you’ll enjoy the ability to either pick one or the other connection, or use both at once.
You’ll also be able to set up a “private” address that you can use if you’re behind a firewall or NAT router and want to play with other people who are behind the same firewall, but who aren’t on the same physical network segment as you. This is an expansion on the “Deep Resolution” feature that Kai has.

* When will it be released?
When it’s done.
[/QUOTE]

Official Site: http://www.teamxlink.co.uk | http://dev.teamxlink.org

Popularity: 1%



Beats of RageX v2

Author: Bill Naked Teens
02 16th, 2006

Xport released a new version of Beats of RageX(info), a port of Beats of Rage, a fun beat-em-up game developed by the clever people at Senile.
The new version adds support for OpenBOR, an extention of the Beats of Rage engine by the folks at www.openbor.net.
Extra Features in OpenBOR:
* Running
* More flexibility in modding (walkable areas, hole shapes/sizes)
* Customizable “free specials” (any 2 directional combination and an action button)
* New attack types (freeze, burn, steal)
* Blocking for players and enemies
* Ability to have adjustable walking areas using a unique “wall” system
* Ability to jump on/walk on obstacles

Official Site: http://xport.xbox-scene.com
Download: n/a (built with XDK)

Popularity: 1%



FBA-xxx Pro v1.07

Author: Bill Naked Teens
02 16th, 2006

+ T + released a new version of FBA-xxx Pro. What’s new/fixed:
* Updated supported bootleg sets based on the latest information. (thanks to Ferchogtx)
* The following sets have been added: ms4boot, ms5boot, kof2k1bl, kf2k1pls, kf2k1pla, kf2k2spr, kf2k2plb, kf2k3exa
* No more corrupted graphics in ms4plus, ms5plus, kf2k2mp, and kf2k2mp2.
* Removed unobtainable mslug5 M ROM. (game runs fine without it)
* Added encrypted M ROMs to decrypted C sets. (this is correct for these sets since ideally only the C ROMs should be decrypted)

Official Site: 1emulation.com
Download: n/a (built with XDK)
Full Readme: xbins.org

Popularity: 1%



02 15th, 2006

A new version of Xplorer360(info), a tool to read/write on your Xbox/Xbox360 HDD and Xbox360 Memcard, has been released. What’s new/fixed:
* Added: XBOX1 HDD Support
* Fixed: All Previous Physical Device Injection Problems
* Fixed: Backup/Restore Bugs
* Note: There currently is no progress indicator while Xplorer is working. It may appear to have locked during Backup/Restore/Extract/Inject but it’s simply working.

Official Site: http://www.360gamesaves.com
Download: here

Popularity: 2%



X3IR Manager v1.2.1

Author: Bill Naked Teens
02 15th, 2006

Team xecuter sent us a new version of the X3IR Manager(info), a tool that allows you to change the settings of the X3IR addon on your windows PC (via serial cable).
What’s new/fixed:
* Fix - Program would crash on some computers when receving codes via Learning Mode.

Official Site: http://www.teamxecuter.com
Download X3IR Manager v1.2.1: here
Buy X3IR: Divineo.com, Divineo.co.uk, Divineo.se, Divineo.es, Divneo.de

Popularity: 1%



Run XLink Kai on your Dreambox

Author: Bill Naked Teens
02 15th, 2006

From teamxlink.co.uk:
[QUOTE]
Dreambox owners rejoice! Thanks to the diligent efforts of brucom and the assitance of MeanMF, you can now enjoy system link gaming by running kaid on your Dreambox.
For More Information: XLink Forum

From the perspective of future-proofing, this is especially good news seeing as the XLink::One (currently in testing) is a rewrite of kaid and runs just fine on my G4 PPC.
[/QUOTE]

Dreambox?
The DreamBox is a Linux-powered DVB digital satellite and cable decoder set-top box, produced by German multimedia vendor Dream Multimedia. Its firmware is officially user-upgradable, due to its Linux base, as compared to third-party patching of alternate receivers.

Official Site: http://www.teamxlink.co.uk

Popularity: 1%



UnleashX V0.39.0212A Build 570

Author: Bill Naked Teens
02 13th, 2006

A new build of the UnleashX(info) dashboard has been released.
What’s new/fixed:
* Fixed FTP client should be more tolerant with 0 byte-sized file
* Fixed Right-aligned screen items were off by significant pixels
* Fixed Bug in title searching where it always search for icons and videos everytime, making it appear somehow slower.
* Fixed Copy and Edit screen of Media Player always using the default skin
* Added File manager sorting option: Name, Size, Type and Date. Press start to activate
* Added Video mode: You can now change betwen PAL and NTSC. Setting is persistent, meaning it won’t reset on reboot. On bootup, you can hold Back+LT to change to PAL, Back+RT to NTSC instantly.
* Added Video Settings: Widescreen/Normal, HDTV Modes are now persistent and will affect programs that uses them, including MS dash.
* Added Storage Settings: Hard disk can be lock/unlock now. WARNING: Not tested with apps that patches the ROM, or any of the virtual drive stuff.
* Added Storage Settings: Full S.M.A.R.T. reporting, including but not limited to HD Temp. Sometimes, you would see the current value greater than the max recorded value. This is because I don’t update the data in the disk.
* Added RSS Newsfeed: Continuous settings. Makes RSS feeds like news ticker. Defaults to On. When turned on, Newsfeed will ALWAYS scroll and no custom text can be added to this item.
* Added RSS Newsfeed: Separator. You can customize the separator for each item.
* Added HDTemp, HDTempC, HDTempF to InfoText for HDD Temperature.

Official Site: n/a (official forum thread)
Download: n/a (built with XDK)

Popularity: 1%



02 13th, 2006

T3CH released a new CVS compile of XboxMediaCenter(info).
This T3CH-compile is a BAREBONE package (with just a few thirdparty scripts and with just the default skin) compiled with XDK v5849.

Here’s the added stuff from the changelog since the 2006-02-06 CVS release:
* added: you can now jump directly to the saved playlists locations using the following commands:
Music: Xbmc.ActivateWindow(MyMusicFiles,$Playlists)
Video: Xbmc.ActivateWindow(MyVideos,$Playlists)
* added: videoplayer.playlistlength and videoplayer.playlistposition to info manager to match the musicplayer info items
* added: my files, settings, xlink kai to startup window settings to match xboxmediacenter.xml
* added: display a/v sync in codecinfo during playback in dvdplayer + some new code to prepare for a new syncing system.
* added: IP Address button from the normal virtual keyboard to link to the IP address input dialog.
* added: display cpu usage for audio/video/player thread in dvdplayer.
* added: New LCD info labels thanks to Jeff McClain.
… rest of changelog (including many fixes): here.

XML Files Changes:
* Changes to Keymap.xml: Start wouldn’t close OSD Audio Settings. Entry added.

Here’s a nice screenshot I found on XBMC’s SF site (not related to t3ch):

Xbox-Scene
XBMC HOMESCREEN with seekbar, Visualization (in background), AlbumArt and RSS Feed!

Keep in mind this is a CVS snapshot of the current development tree. It’s not an official (stable) point release. Use only if you know what you are doing.

Official Site: http://www.xboxmediacenter.com / http://sourceforge.net/projects/xbmc
Discussion Forum Thread: forums.xbox-scene.com
Download Binaries: n/a (built with XDK) | Download SourceCode: here

Popularity: 1%



XBMC Browser 0.1Alpha for PSP

Author: Bill Naked Teens
02 11th, 2006

From readme/nfo:
[QUOTE]
Purpose: To browse files available thru XboxMediaCenter(info) on the PSP and start playing the file on the xbox.

Limitations:
* Can only browse samba shares.
* Buggy.

Future development:
* Handle playlists
* Transfer and view thumbnails
* Volume control
* Skip to position in playing file
* Retrive information of what is currently playing. Progressbar etc.
* Continue session when comming back from hibernation mode or if xbmc restarts

Notes:
* I will eventually release the source, but it needs to mature a bit.
* Only tested on my psp 1.5 and with my xbmc installation
* Config in the interface does nothing
[/QUOTE]

Written By: James Dingo
Download: here
News-Source: dcemu.co.uk

Popularity: 1%



FBA-xxx Pro v1.06

Author: Bill Naked Teens
02 10th, 2006

+ T + released a new version of FBA-xxx Pro.
What’s new/fixed:
* Added 2 new PD Neo-Geo games by blastar@gmx.net: Codename - Blue Engel, NGEM2K
* Fixed kf2k3pcb bios ROM size.
* Fixed disabling shortcuts on attached controllers.
* Some minor name corrections.

Official Site: 1emulation.com
Download: n/a (built with XDK)
Full Readme: xbins.org

Popularity: 1%



FBA-xxx Pro v1.05

Author: Bill Naked Teens
02 9th, 2006

+ T + released a new version of FBA-xxx Pro(info).
What’s new/fixed:
* Updated newer Neo-Geo set names to match those in MAME v0.104. (see note below)
* Added the following new sets: kf2k2mp, kf2k2mp2, samsh5sh, samsh5sn, kf2k3bla, kf2k3pl
* Updated supported Universe bios to v2.2.
* Fixed kof2002 ‘How to Play’ screen GFX glitch. (by iq_132)
* Replaced old NeoPVC decryption code with tidier version. (by iq_132)
* Fixed dipswitch settings for all CPS1 games. Defaults now match MAME instead of everything being set to ‘off’. (you will need to delete your old FBA-XXX Pro savegame for these changes to take effect)
* Fixed bug in which controllers 2,3,and 4 were not saving PPP & KKK button settings.
* Fixed Commands View menu bug.
* Added sub-folders to main roms/ directory. (just delete if you don’t want to use them)

Official Site: 1emulation.com
Download: n/a (built with XDK)
Full Readme: xbins.org

Popularity: 1%